翻译自外服论坛:通用战斗机横空出世!
新闻导语
当战机世界1.6版本在这个月(!!!)更新的时候,你们会看到很多显著地变化,最重要的变化之一就是战机分类的变化
When World of Warplanes Update 1.6 comes online this month you will see significant gameplay changes, one of the biggest being a change in aircraft classes.
当**世界1.6版本在这个月(!!!)更新的时候,你们会看到很多显著地变化,最重要的变化之一就是**分类的变化。
Currently we have 3 aircraft classes in the game – Fighters, Heavy Fighters and Attack Aircraft. With Update 1.6 we’re adding another one – Multirole Fighters. What are they? Well, to understand this, let’s first take a look at the evolution of World of Warplanes gameplay in the latest patches.
现在,我们有3种不同的**:战斗机,重型战斗机和攻击机。在1.6版本中,我们会新增另外一种:“通用战斗机”。那么究竟什么是通用战斗机呢?要想了解这个,让我们先来回顾一下在1.5版本中游戏机制的改变。
Since Update 1.5, ground targets have become a significantly more important gameplay element that affects chances of winning the battle much more than before. That’s why aircraft capable of attacking and destroying them effectively have become much more valuable as well. On the other hand, the lightly-armoured and armed fighters are not suitable for ground attack and suffer losses when trying to do so. Moreover, outboard rockets, bombs or high-calibre cannons that enable this kind of gameplay have started to affect speed and manoeuvrability characteristics quite negatively. As a result, heavily armed fighters are now more vulnerable in dogfights.
从1.5版本开始,地面目标的重要性得到了显著提高,依靠攻击地面目标得分取得胜利可能性也比原来多了许多。这使得那些能够担负对地攻击使命的**变得更加重要了;在另一方面,那些装甲较轻、火力较弱的战斗机无法胜任对地攻击的职责,一旦尝试往往损失惨重。除此之外,用于对地攻击的火箭弹、炸弹和大口径机炮会显著地影响飞机的速度性能和机动性,因此,重装的**在缠斗中往往非常脆弱。
(大意就是现在除了伊尔线,别的飞机满挂载去扫地都不划算)
For this reason, with Update 1.6, we’ll divide the Fighters into 2 classes.
因此,在1.6版本中,我们将原先的战斗机重新划分为两类。(也就是说原来的重型战斗机不会变,只是在现有的战斗机里划一部分出去作为通用**)
The first one will be the regular Fighters – fast, nimble aircraft strictly specialised in dogfighting. Their task will be to gain air superiority by destroying enemy aircraft using their superior flight characteristics. To increase their effectiveness in a dogfight, we will remove all the outboard and high-calibre armament from these aircraft’s module trees.
首先让我们来看一看普通的战斗机——快速、敏捷,专为空中缠斗设计的的飞机。战斗机的任务就是利用它们优秀地飞行能力去摧毁敌方飞机,并以此获取制空权。为了提高它们的狗斗效率,我们会把战斗机所有的挂载武器(炸弹、火箭弹)和大口径机炮从科技树中移除。
The second, new class will be Multirole Fighters. Historically these aircraft were universal machines, capable of both establishing air superiority and carrying out powerful strikes on ground targets and enemy fleets. As a drawback of such versatility, these models have somewhat more limited flight characteristics in comparison to specialised aircraft.
然后,添加“通用战斗机”这个新分类。历史上,这些飞机都是可以执行多种任务的,既可以参加空战,也可以携带重武器去攻击地面和海面目标。当然,通用战斗机的飞行性能会比专门负责空战的普通的战斗机差一点。
Multirole Fighters required high survivability and powerful armaments which led to higher weight and, as a result, lower speed and manoeuvrability. On the other hand, their armour still can’t be compared to that of Attack Aircraft so enemy anti-aircraft fire still poses a big threat to Multirole Fighters.
通用战斗机会有更强的生存能力(我的理解就是血多皮厚)和更强的武器。这使得它们的重量更重,也就降低了速度和操作性。然而,通用战斗机的装甲仍然远次于攻击机,因此依旧惧怕敌方的防空火力。
Still, their ability to influence the battle both in the air and on the ground gives multirole fighter-pilots an exceptionally versatile weapon. Their manoeuvrability is not that far off from traditional Fighters and still significantly higher than what Heavy Fighters can achieve, so they have great chances in dogfights. However, to compensate for the still more limited flight characteristics, they have higher survivability, higher speed and powerful armament that enable them to carry out lightning strikes on ground targets and withstand more damage from enemies.
尽管如此,通用战斗机可以同时通过空中战斗和对地打击来影响占据,这使得玩家可以非常灵活地选择武器搭配。通用战斗机的机动性并不比传统战斗机差太多,并且远比重型战斗机灵活,所以仍然有很大的可能在狗斗中取得胜利。更强的生存能力、更高的速度和更强大的武器也弥补了机动性的不足,使它们可以有效地攻击地面目标并承受更多伤害。(不要问我为什么关于速度的问题上前后矛盾,原文如此。)
To illustrate this, let’s take a look at a classic Multirole Fighter and its differences from a regular air superiority fighter. Take the Tier VII F4U-4 Corsair and Yak-3 for example.
为了说明这一点,让我们来看看经典的通用战斗机和普通的制空**的区别。就拿七级的海盗和雅克3做例子吧。
The Yakovlev Yak-3 was created as a manoeuvrable machine capable of outperforming enemy aircraft in dogfights. This approach meant that the designers were forced to refrain from using the most powerful weapons available at the time on it and also limit its fuel load quite substantially. The Yak-3 airframe was created as light as possible to save weight and gain more speed and manoeuvrability. As a result, the plane was very effective against enemy aircraft but also very vulnerable. Its armament could not be used against fortified ground targets. The Yak-3 is therefore a pure Fighter with only one role: dogfighting.
雅克3被设计成一架灵活的、可以在缠斗中胜过敌人的飞机,这使得设计者不得不放弃为它安装大口径武器的念头;飞机的载油量也收到很大限制。为了增加速度和机动性,雅克3的机身被设计得尽可能轻巧。因此,这架飞机可以有效地对付敌方的飞机,却也非常地脆弱。它的武器无法用来攻击加固过的地面目标。因此,雅克3是一架纯正的战斗机,它的存在只为一个目的:缠斗。
图为传奇的“诺曼底-涅曼”飞行大队所使用的雅克3战斗机
On the other hand, as the Chance-Vought F4U Corsair series evolved, it received more and more capabilities to attack ground and surface targets. Its strong airframe and powerful engine allowed the design team to improve its armament without having to sacrifice flight performance significantly. Its high survivability quite often allowed the pilots to bring even the most heavily damaged, literally riddled-with-bullets machines back to base. This made of it a formidable warbird that gained a great reputation over the course of the Pacific campaign against Japan.
另一方面,钱斯沃特F4U海盗系列——随着不断地改进——开始拥有越来越强地对地和对海攻击能力。它坚固地机身和强劲的引擎使得设计人员可以给它安装强大的武器而又不显著影响飞行性能。它也有强大的生存能力,历史上有很多飞行员就是开着严重受伤、甚至被击伤引擎的海盗**回到基地的。这为钱斯沃特F4U海盗赢得了相当好的声望。
图为带着HVAR火箭弹的F4U海盗**
A class-specific feature of multirole fighters in World of Warplanes will be the ability to install outboard strike armaments (rockets and bombs) and high-calibre cannons without losing too much manoeuvrability. This positions them between traditional and Heavy Fighters in terms of the gameplay that they’re offering – they will become versatile combat aircraft that will be able to affect the battle both on the ground and in the air.
一架典型的通用战斗机通常可以携带炸弹或火箭弹,并装有大口径机炮。同时操纵性不会太弱。这使得它们成为一种处于战斗机和重型战斗机之间的机型。他们可以既可以参与对地攻击,又可以攻击敌方飞机。(这个好像说过了= =|||)
We’d like to note that, additionally, this separation of the Fighter class will allow new players to choose the gameplay style they prefer the most. The nations’ trees will start from Multirole Fighters so that any newcomer will be able to try both dogfighting and ground attack on the first planes they fly. As the player progresses along the research tree, the aircraft will become increasingly more specialised which will give them more advantage at one of the roles in battle.
另外,我们很愿意提到,这样的战斗机分类可以让新玩家更容易选择他们所喜爱的**类型。各个国家的科技树都会从通用**开始。这样,新玩家就可以(用一级飞机)同时体会到空战和对地打击的乐趣。从二级飞机开始,飞机才会分为不同的种类,在战场上发挥不同的作用。
最后,被划为通用战斗机的飞机有:
德国:一级小飞机;5、6、7级三架190
苏联:I-5,I-15,I-16早期型,I-16后期型,雅克7,雅克9,雅克9U
图片还可以看到米格一条新线哈~
美国:从一级小飞机开始到弯刀的整条海航线
日本:一级小飞机和三架震电
英国:一级金丝雀,二级恶魔,三级贼鸥
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